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Online only

Build AAA-quality interactive experiences in Unreal Engine and Unity. Includes 3D worldbuilding, C++ programming, narrative design, multiplayer game mechanics, and virtual reality.
Study online
Online tuition is free. Online examinations are free. There is no exam fee for online study.
| Code | Course | Credits · hours |
|---|---|---|
| GAM101 | Introduction to Game Design & Mechanics Students specify a small system or work, its users, and the interface between parts. The module is Introduction to Game Design & Mechanics.
| 15 |
| GAM102 | Unreal Engine 5 Core Pipeline Students implement or review a component and show how it was tested or critiqued. The module is Unreal Engine 5 Core Pipeline.
| 15 |
| GAM103 | 3D Asset Creation in Maya & Blender Students describe release, failure, and the record an operator or producer would need. The module is 3D Asset Creation in Maya & Blender.
| 15 |
| GAM104 | Programming Logic & C++ for Games Students deliver a supervised build or design and defend the trade-offs. The module is Programming Logic & C++ for Games.
| 15 |
| Code | Course | Credits · hours |
|---|---|---|
| GAM201 | Advanced Gameplay Programming in C++ Students specify a small system or work, its users, and the interface between parts. The module is Advanced Gameplay Programming in C++.
| 15 |
| GAM202 | 3D Level Design & Lighting Systems Students implement or review a component and show how it was tested or critiqued. The module is 3D Level Design & Lighting Systems.
| 15 |
| GAM203 | Multiplayer Networked Architecture Students describe release, failure, and the record an operator or producer would need. The module is Multiplayer Networked Architecture.
| 15 |
| GAM204 | Shaders, Materials & VFX in Unreal Engine Students deliver a supervised build or design and defend the trade-offs. The module is Shaders, Materials & VFX in Unreal Engine.
| 15 |
| Code | Course | Credits · hours |
|---|---|---|
| GAM301 | Game Publishing, Monetisation & Live-Ops Students specify a small system or work, its users, and the interface between parts. The module is Game Publishing, Monetisation & Live-Ops.
| 15 |
| GAM302 | Final AAA Team Game Project & Portfolio Students implement or review a component and show how it was tested or critiqued. The module is Final AAA Team Game Project & Portfolio.
| 45 |
Modules are assessed through a published mix of coursework, applied projects, and examinations. Exam windows are announced in advance so students in other time zones are not forced into overnight sittings. Alternative arrangements are available where documented.
The published duration is 3 years. Teaching language: English. Actual time-to-complete depends on mode and any recognised prior learning.
This is a fully online award. You study from your country. No student visa and no campus relocation are required.
Degree tuition for this award is published as £0 / tuition-free on the online pathway. Examination or administrative fees may apply at checkout — never an annual tuition invoice. Check the Fees page for any extras.
Requirements are grouped on this page (academic, English, documents). Equivalent qualifications are considered. English may be waived after prior English-medium study.
Assessment is typically a mix of coursework, projects, and examinations. Doctoral awards include a thesis or dissertation and an oral examination. Details sit in the programme specification and module outlines.
Recognition of the award for local employment, professional licence, or ministry attestation is decided by your employer or regulator. University of Brigant publishes verification pages for certificates. We do not claim automatic equivalence in every country.
Start an application on this website. Progress is saved from the first step. Admissions: admissions@brigant.uk.
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